Java与WebGPU/Vulkan:图形渲染、通用计算的GPU加速与接口设计
各位同学,大家好。今天我们来探讨一个非常有意思的主题:Java与WebGPU/Vulkan,看看如何在Java环境下利用这些现代图形API进行GPU加速,包括图形渲染和通用计算,并探讨接口设计的相关问题。
1. GPU加速的必要性:从CPU到GPU
在传统的计算模型中,CPU承担了大部分的计算任务。然而,随着数据量的爆炸式增长,以及图形渲染和机器学习等领域对计算能力的巨大需求,CPU的性能逐渐成为瓶颈。GPU(图形处理器)最初设计用于图形渲染,但其并行计算架构使其非常适合处理大规模并行计算任务。GPU拥有成百上千个核心,可以同时执行大量的简单计算,从而显著提高计算效率。
2. WebGPU与Vulkan:现代图形API的选择
WebGPU和Vulkan是两种现代图形API,它们都旨在提供更底层的硬件访问能力,从而实现更高的性能和更灵活的控制。
-
Vulkan: 跨平台、低开销的图形和计算API,由Khronos Group维护。它提供了对GPU硬件的直接控制,允许开发者进行精细的性能优化。Vulkan旨在取代OpenGL,提供更高的性能和更低的CPU开销。Vulkan对内存管理、同步机制等要求较高,上手难度较大,但潜力巨大。
-
WebGPU: 一种新的Web API,旨在为Web应用提供高性能的3D图形和计算能力。WebGPU的设计目标是安全性、可移植性和性能。它借鉴了Vulkan、Metal和DirectX 12等现代图形API的优点,并在Web环境下进行了优化。WebGPU相对Vulkan来说,更容易上手,更注重Web平台的兼容性。
3. Java与GPU加速:桥梁的选择
要在Java中使用WebGPU或Vulkan,我们需要一个桥梁。目前主流的方案有以下几种:
-
JNI (Java Native Interface): JNI允许Java代码调用本地代码(如C/C++),从而可以访问Vulkan或WebGPU的C/C++ API。这是一种常用的方法,但需要编写大量的本地代码,并且维护成本较高。
-
LWJGL (Lightweight Java Game Library): LWJGL是一个Java库,提供了对OpenGL、Vulkan、GLFW等底层API的访问。它通过JNI的方式封装了这些API,提供了Java友好的接口。LWJGL是Java游戏开发中常用的库,也适用于GPU加速。
-
GraalVM Native Image: GraalVM可以将Java代码编译成原生可执行文件,从而可以直接访问Vulkan或WebGPU的C/C++ API,无需JNI。这种方法可以提高性能,但需要一定的配置和调试。
-
WebGPU Emulation Layer (Dawn/wgpu): 通过Dawn(Google Chrome背后的WebGPU实现)或wgpu-native,可以在Java中模拟WebGPU环境,并使用WebGPU的API。这种方法适用于WebGPU的实验和原型开发,但可能无法完全发挥GPU的性能。
4. Java与LWJGL:Vulkan的实践
我们以LWJGL为例,演示如何在Java中使用Vulkan进行GPU加速。
4.1 环境搭建
- 下载并安装LWJGL。可以从LWJGL官网下载:https://www.lwjgl.org/
- 配置LWJGL的依赖项。在Maven项目中,可以添加以下依赖:
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl</artifactId>
<version>${lwjgl.version}</version>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-vulkan</artifactId>
<version>${lwjgl.version}</version>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-glfw</artifactId>
<version>${lwjgl.version}</version>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-opengl</artifactId>
<version>${lwjgl.version}</version>
</dependency>
<!-- Native libraries -->
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl</artifactId>
<version>${lwjgl.version}</version>
<classifier>${native.platform}</classifier>
<scope>runtime</scope>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-vulkan</artifactId>
<version>${lwjgl.version}</version>
<classifier>${native.platform}</classifier>
<scope>runtime</scope>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-glfw</artifactId>
<version>${lwjgl.version}</version>
<classifier>${native.platform}</classifier>
<scope>runtime</scope>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-opengl</artifactId>
<version>${lwjgl.version}</version>
<classifier>${native.platform}</classifier>
<scope>runtime</scope>
</dependency>
- 其中
${lwjgl.version}
和${native.platform}
需要根据你的实际情况进行替换,比如lwjgl.version为3.3.1
,native.platform为natives-windows
(Windows平台)。
4.2 Vulkan初始化
import org.lwjgl.glfw.*;
import org.lwjgl.system.*;
import org.lwjgl.vulkan.*;
import java.nio.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.glfw.GLFWVulkan.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.vulkan.VK10.*;
public class VulkanExample {
private long window;
private VkInstance instance;
private VkPhysicalDevice physicalDevice;
private VkDevice device;
private VkQueue graphicsQueue;
private int queueFamilyIndex;
public void run() {
init();
loop();
cleanup();
}
private void init() {
initGLFW();
initVulkan();
}
private void initGLFW() {
if (!glfwInit()) {
throw new IllegalStateException("Unable to initialize GLFW");
}
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
window = glfwCreateWindow(800, 600, "Vulkan Example", NULL, NULL);
if (window == NULL) {
throw new RuntimeException("Failed to create the GLFW window");
}
}
private void initVulkan() {
createInstance();
pickPhysicalDevice();
createLogicalDevice();
}
private void createInstance() {
try (MemoryStack stack = stackPush()) {
VkApplicationInfo appInfo = VkApplicationInfo.calloc(stack);
appInfo.sType(VK_STRUCTURE_TYPE_APPLICATION_INFO);
appInfo.pApplicationName(stack.UTF8Safe("Vulkan Example"));
appInfo.applicationVersion(VK_MAKE_VERSION(1, 0, 0));
appInfo.pEngineName(stack.UTF8Safe("No Engine"));
appInfo.engineVersion(VK_MAKE_VERSION(1, 0, 0));
appInfo.apiVersion(VK_API_VERSION_1_0);
VkInstanceCreateInfo createInfo = VkInstanceCreateInfo.calloc(stack);
createInfo.sType(VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO);
createInfo.pApplicationInfo(appInfo);
PointerBuffer ppEnabledExtensionNames = stack.pointers(
memUTF8(GLFW_EXTENSIONS)
);
createInfo.ppEnabledExtensionNames(ppEnabledExtensionNames);
// Validation layers (optional)
boolean enableValidationLayers = true; // Set to false in release builds
if (enableValidationLayers && !checkValidationLayerSupport()) {
throw new RuntimeException("Validation layers requested, but not available!");
}
if (enableValidationLayers) {
createInfo.ppEnabledLayerNames(stack.pointers(memUTF8("VK_LAYER_KHRONOS_validation")));
}
PointerBuffer pInstance = stack.mallocPointer(1);
if (vkCreateInstance(createInfo, null, pInstance) != VK_SUCCESS) {
throw new RuntimeException("Failed to create instance!");
}
instance = new VkInstance(pInstance.get(0), createInfo);
}
}
private boolean checkValidationLayerSupport() {
try (MemoryStack stack = stackPush()) {
IntBuffer layerCount = stack.mallocInt(1);
vkEnumerateInstanceLayerProperties(layerCount, null);
VkLayerProperties.Buffer availableLayers = VkLayerProperties.malloc(layerCount.get(0), stack);
vkEnumerateInstanceLayerProperties(layerCount, availableLayers);
// Check if all of the requested layers are available.
// This example only uses the "VK_LAYER_KHRONOS_validation" layer.
while (availableLayers.hasRemaining()) {
VkLayerProperties layerProperties = availableLayers.get();
if (layerProperties.layerNameString().equals("VK_LAYER_KHRONOS_validation")) {
return true;
}
}
return false;
}
}
private void pickPhysicalDevice() {
try (MemoryStack stack = stackPush()) {
IntBuffer deviceCount = stack.mallocInt(1);
vkEnumeratePhysicalDevices(instance, deviceCount, null);
int deviceCountValue = deviceCount.get(0);
if (deviceCountValue == 0) {
throw new RuntimeException("Failed to find GPUs with Vulkan support!");
}
PointerBuffer devices = stack.mallocPointer(deviceCountValue);
vkEnumeratePhysicalDevices(instance, deviceCount, devices);
for (int i = 0; i < deviceCountValue; i++) {
VkPhysicalDevice device = new VkPhysicalDevice(devices.get(i), instance);
if (isDeviceSuitable(device)) {
physicalDevice = device;
return;
}
}
throw new RuntimeException("Failed to find a suitable GPU!");
}
}
private boolean isDeviceSuitable(VkPhysicalDevice device) {
try (MemoryStack stack = stackPush()) {
VkPhysicalDeviceProperties deviceProperties = VkPhysicalDeviceProperties.malloc(stack);
vkGetPhysicalDeviceProperties(device, deviceProperties);
VkPhysicalDeviceFeatures deviceFeatures = VkPhysicalDeviceFeatures.malloc(stack);
vkGetPhysicalDeviceFeatures(device, deviceFeatures);
QueueFamilyIndices indices = findQueueFamilies(device);
boolean extensionsSupported = checkDeviceExtensionSupport(device);
boolean swapChainAdequate = false;
if (extensionsSupported) {
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device);
swapChainAdequate = swapChainSupport.formats.hasRemaining() && swapChainSupport.presentModes.hasRemaining();
}
boolean suitable = indices.isComplete() && extensionsSupported && swapChainAdequate && deviceFeatures.geometryShader();
if (suitable) {
System.out.println("Using device: " + deviceProperties.deviceNameString());
}
return suitable;
}
}
private QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {
QueueFamilyIndices indices = new QueueFamilyIndices();
try (MemoryStack stack = stackPush()) {
IntBuffer queueFamilyCount = stack.mallocInt(1);
vkGetPhysicalDeviceQueueFamilyProperties(device, queueFamilyCount, null);
VkQueueFamilyProperties.Buffer queueFamilies = VkQueueFamilyProperties.malloc(queueFamilyCount.get(0), stack);
vkGetPhysicalDeviceQueueFamilyProperties(device, queueFamilyCount, queueFamilies);
int i = 0;
while (queueFamilies.hasRemaining()) {
VkQueueFamilyProperties queueFamily = queueFamilies.get();
IntBuffer presentSupport = stack.mallocInt(1);
glfwGetPhysicalDevicePresentationSupport(instance, device, i, presentSupport);
if (queueFamily.queueFlags() && VK_QUEUE_GRAPHICS_BIT != 0) {
indices.graphicsFamily = i;
}
if (presentSupport.get(0) == GLFW_TRUE) {
indices.presentFamily = i;
}
if (indices.isComplete()) {
break;
}
i++;
}
}
return indices;
}
static class QueueFamilyIndices {
Integer graphicsFamily;
Integer presentFamily;
boolean isComplete() {
return graphicsFamily != null && presentFamily != null;
}
}
private boolean checkDeviceExtensionSupport(VkPhysicalDevice device) {
try (MemoryStack stack = stackPush()) {
IntBuffer extensionCount = stack.mallocInt(1);
vkEnumerateDeviceExtensionProperties(device, (String) null, extensionCount, null);
VkExtensionProperties.Buffer availableExtensions = VkExtensionProperties.malloc(extensionCount.get(0), stack);
vkEnumerateDeviceExtensionProperties(device, (String) null, extensionCount, availableExtensions);
java.util.Set<String> requiredExtensions = new java.util.HashSet<>(java.util.Arrays.asList(VK_KHR_SWAPCHAIN_EXTENSION_NAME));
while (availableExtensions.hasRemaining()) {
VkExtensionProperties extension = availableExtensions.get();
requiredExtensions.remove(extension.extensionNameString());
}
return requiredExtensions.isEmpty();
}
}
static class SwapChainSupportDetails {
VkSurfaceCapabilitiesKHR capabilities;
VkFormat.Buffer formats;
VkPresentModeKHR.Buffer presentModes;
}
private SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) {
SwapChainSupportDetails details = new SwapChainSupportDetails();
try (MemoryStack stack = stackPush()) {
// ... (Implementation for querying swap chain support details)
// This involves querying surface capabilities, formats, and present modes.
// The implementation is omitted for brevity, as it requires more detailed Vulkan knowledge.
// Refer to Vulkan tutorials for detailed information on querying swap chain support.
// This part typically uses vkGetPhysicalDeviceSurfaceCapabilitiesKHR, vkGetPhysicalDeviceSurfaceFormatsKHR, and vkGetPhysicalDeviceSurfacePresentModesKHR.
}
return details;
}
private void createLogicalDevice() {
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
try (MemoryStack stack = stackPush()) {
FloatBuffer queuePriorities = stack.floats(1.0f);
VkDeviceQueueCreateInfo.Buffer queueCreateInfos = VkDeviceQueueCreateInfo.malloc(1, stack);
VkDeviceQueueCreateInfo queueCreateInfo = queueCreateInfos.get(0);
queueCreateInfo.sType(VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO);
queueCreateInfo.queueFamilyIndex(indices.graphicsFamily);
queueCreateInfo.pQueuePriorities(queuePriorities);
VkPhysicalDeviceFeatures deviceFeatures = VkPhysicalDeviceFeatures.calloc(stack);
VkDeviceCreateInfo createInfo = VkDeviceCreateInfo.calloc(stack);
createInfo.sType(VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO);
createInfo.pQueueCreateInfos(queueCreateInfos);
createInfo.pEnabledFeatures(deviceFeatures);
createInfo.ppEnabledExtensionNames(stack.pointers(memUTF8(VK_KHR_SWAPCHAIN_EXTENSION_NAME)));
// Validation layers (optional)
boolean enableValidationLayers = true; // Set to false in release builds
if (enableValidationLayers) {
createInfo.ppEnabledLayerNames(stack.pointers(memUTF8("VK_LAYER_KHRONOS_validation")));
}
PointerBuffer pDevice = stack.mallocPointer(1);
if (vkCreateDevice(physicalDevice, createInfo, null, pDevice) != VK_SUCCESS) {
throw new RuntimeException("Failed to create logical device!");
}
device = new VkDevice(pDevice.get(0), physicalDevice, createInfo);
graphicsQueue = new VkQueue();
vkGetDeviceQueue(device, indices.graphicsFamily, 0, graphicsQueue);
queueFamilyIndex = indices.graphicsFamily;
}
}
private void loop() {
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
// Rendering logic will go here later
}
}
private void cleanup() {
vkDestroyDevice(device, null);
vkDestroyInstance(instance, null);
glfwDestroyWindow(window);
glfwTerminate();
}
public static void main(String[] args) {
new VulkanExample().run();
}
}
这段代码演示了Vulkan的初始化过程,包括:
- GLFW初始化:创建窗口
- Vulkan实例创建:创建Vulkan实例
- 物理设备选择:选择合适的GPU
- 逻辑设备创建:创建逻辑设备和队列
4.3 通用计算示例:向量加法
// Shader代码 (compute.glsl)
#version 450
layout (local_size_x = 256) in;
layout(set = 0, binding = 0) buffer A {
vec4 data[];
} a;
layout(set = 0, binding = 1) buffer B {
vec4 data[];
} b;
layout(set = 0, binding = 2) buffer C {
vec4 data[];
} c;
void main() {
uint index = gl_GlobalInvocationID.x;
c.data[index] = a.data[index] + b.data[index];
}
// Java代码
import org.lwjgl.system.MemoryStack;
import org.lwjgl.vulkan.*;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import static org.lwjgl.system.MemoryStack.stackPush;
import static org.lwjgl.vulkan.VK10.*;
import static org.lwjgl.vulkan.VK10.vkFreeMemory;
import static org.lwjgl.vulkan.VK10.vkMapMemory;
import static org.lwjgl.vulkan.VK10.vkUnmapMemory;
public class VulkanCompute {
private final VkDevice device;
private final VkQueue computeQueue;
private final int computeQueueFamilyIndex;
private final VkPhysicalDevice physicalDevice;
private long computePipeline;
private long pipelineLayout;
private long descriptorSetLayout;
private long descriptorPool;
private long descriptorSet;
private long bufferA;
private long bufferB;
private long bufferC;
private long memoryA;
private long memoryB;
private long memoryC;
private int bufferSize;
public VulkanCompute(VkDevice device, VkQueue computeQueue, int computeQueueFamilyIndex, VkPhysicalDevice physicalDevice) {
this.device = device;
this.computeQueue = computeQueue;
this.computeQueueFamilyIndex = computeQueueFamilyIndex;
this.physicalDevice = physicalDevice;
}
public void init(int size) {
this.bufferSize = size;
createBuffers();
createDescriptorSetLayout();
createComputePipeline();
createDescriptorPool();
createDescriptorSet();
updateDescriptorSet();
}
private void createBuffers() {
try (MemoryStack stack = stackPush()) {
// Create input buffer A
VkBufferCreateInfo bufferInfoA = VkBufferCreateInfo.calloc(stack);
bufferInfoA.sType(VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO);
bufferInfoA.size(bufferSize * 4 * 4); // size * vec4 * float
bufferInfoA.usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
bufferInfoA.sharingMode(VK_SHARING_MODE_EXCLUSIVE);
LongBuffer pBufferA = stack.mallocLong(1);
if (vkCreateBuffer(device, bufferInfoA, null, pBufferA) != VK_SUCCESS) {
throw new RuntimeException("Failed to create buffer A");
}
bufferA = pBufferA.get(0);
VkMemoryRequirements memRequirementsA = VkMemoryRequirements.malloc(stack);
vkGetBufferMemoryRequirements(device, bufferA, memRequirementsA);
VkMemoryAllocateInfo allocInfoA = VkMemoryAllocateInfo.calloc(stack);
allocInfoA.sType(VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO);
allocInfoA.allocationSize(memRequirementsA.size());
allocInfoA.memoryTypeIndex(findMemoryType(memRequirementsA.memoryTypeBits(), VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT));
LongBuffer pMemoryA = stack.mallocLong(1);
if (vkAllocateMemory(device, allocInfoA, null, pMemoryA) != VK_SUCCESS) {
throw new RuntimeException("Failed to allocate memory A");
}
memoryA = pMemoryA.get(0);
vkBindBufferMemory(device, bufferA, memoryA, 0);
// Create input buffer B (similar to A)
VkBufferCreateInfo bufferInfoB = VkBufferCreateInfo.calloc(stack);
bufferInfoB.sType(VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO);
bufferInfoB.size(bufferSize * 4 * 4); // size * vec4 * float
bufferInfoB.usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
bufferInfoB.sharingMode(VK_SHARING_MODE_EXCLUSIVE);
LongBuffer pBufferB = stack.mallocLong(1);
if (vkCreateBuffer(device, bufferInfoB, null, pBufferB) != VK_SUCCESS) {
throw new RuntimeException("Failed to create buffer B");
}
bufferB = pBufferB.get(0);
VkMemoryRequirements memRequirementsB = VkMemoryRequirements.malloc(stack);
vkGetBufferMemoryRequirements(device, bufferB, memRequirementsB);
VkMemoryAllocateInfo allocInfoB = VkMemoryAllocateInfo.calloc(stack);
allocInfoB.sType(VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO);
allocInfoB.allocationSize(memRequirementsB.size());
allocInfoB.memoryTypeIndex(findMemoryType(memRequirementsB.memoryTypeBits(), VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT));
LongBuffer pMemoryB = stack.mallocLong(1);
if (vkAllocateMemory(device, allocInfoB, null, pMemoryB) != VK_SUCCESS) {
throw new RuntimeException("Failed to allocate memory B");
}
memoryB = pMemoryB.get(0);
vkBindBufferMemory(device, bufferB, memoryB, 0);
// Create output buffer C (similar to A and B)
VkBufferCreateInfo bufferInfoC = VkBufferCreateInfo.calloc(stack);
bufferInfoC.sType(VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO);
bufferInfoC.size(bufferSize * 4 * 4); // size * vec4 * float
bufferInfoC.usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
bufferInfoC.sharingMode(VK_SHARING_MODE_EXCLUSIVE);
LongBuffer pBufferC = stack.mallocLong(1);
if (vkCreateBuffer(device, bufferInfoC, null, pBufferC) != VK_SUCCESS) {
throw new RuntimeException("Failed to create buffer C");
}
bufferC = pBufferC.get(0);
VkMemoryRequirements memRequirementsC = VkMemoryRequirements.malloc(stack);
vkGetBufferMemoryRequirements(device, bufferC, memRequirementsC);
VkMemoryAllocateInfo allocInfoC = VkMemoryAllocateInfo.calloc(stack);
allocInfoC.sType(VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO);
allocInfoC.allocationSize(memRequirementsC.size());
allocInfoC.memoryTypeIndex(findMemoryType(memRequirementsC.memoryTypeBits(), VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT));
LongBuffer pMemoryC = stack.mallocLong(1);
if (vkAllocateMemory(device, allocInfoC, null, pMemoryC) != VK_SUCCESS) {
throw new RuntimeException("Failed to allocate memory C");
}
memoryC = pMemoryC.get(0);
vkBindBufferMemory(device, bufferC, memoryC, 0);
}
}
private int findMemoryType(int typeFilter, int properties) {
try (MemoryStack stack = stackPush()) {
VkPhysicalDeviceMemoryProperties memProperties = VkPhysicalDeviceMemoryProperties.malloc(stack);
vkGetPhysicalDeviceMemoryProperties(physicalDevice, memProperties);
for (int i = 0; i < memProperties.memoryTypeCount(); i++) {
if ((typeFilter & (1 << i)) != 0 && (memProperties.memoryTypes(i).propertyFlags() & properties) == properties) {
return i;
}
}
throw new RuntimeException("Failed to find suitable memory type!");
}
}
private void createDescriptorSetLayout() {
try (MemoryStack stack = stackPush()) {
VkDescriptorSetLayoutBinding.Buffer layoutBindings = VkDescriptorSetLayoutBinding.malloc(3, stack);
// Binding 0: Buffer A
VkDescriptorSetLayoutBinding uboLayoutBindingA = layoutBindings.get(0);
uboLayoutBindingA.binding(0);
uboLayoutBindingA.descriptorType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
uboLayoutBindingA.descriptorCount(1);
uboLayoutBindingA.stageFlags(VK_SHADER_STAGE_COMPUTE_BIT);
// Binding 1: Buffer B
VkDescriptorSetLayoutBinding uboLayoutBindingB = layoutBindings.get(1);
uboLayoutBindingB.binding(1);
uboLayoutBindingB.descriptorType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
uboLayoutBindingB.descriptorCount(1);
uboLayoutBindingB.stageFlags(VK_SHADER_STAGE_COMPUTE_BIT);
// Binding 2: Buffer C
VkDescriptorSetLayoutBinding uboLayoutBindingC = layoutBindings.get(2);
uboLayoutBindingC.binding(2);
uboLayoutBindingC.descriptorType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
uboLayoutBindingC.descriptorCount(1);
uboLayoutBindingC.stageFlags(VK_SHADER_STAGE_COMPUTE_BIT);
VkDescriptorSetLayoutCreateInfo layoutInfo = VkDescriptorSetLayoutCreateInfo.calloc(stack);
layoutInfo.sType(VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO);
layoutInfo.pBindings(layoutBindings);
LongBuffer pDescriptorSetLayout = stack.mallocLong(1);
if (vkCreateDescriptorSetLayout(device, layoutInfo, null, pDescriptorSetLayout) != VK_SUCCESS) {
throw new RuntimeException("Failed to create descriptor set layout!");
}
descriptorSetLayout = pDescriptorSetLayout.get(0);
}
}
private void createComputePipeline() {
try (MemoryStack stack = stackPush()) {
ByteBuffer computeShaderCode = ShaderLoader.loadShader("compute.glsl"); // 加载shader代码
long computeShaderModule = createShaderModule(computeShaderCode);
VkPipelineShaderStageCreateInfo computeShaderStageInfo = VkPipelineShaderStageCreateInfo.calloc(stack);
computeShaderStageInfo.sType(VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO);
computeShaderStageInfo.stage(VK_SHADER_STAGE_COMPUTE_BIT);
computeShaderStageInfo.module(computeShaderModule);
computeShaderStageInfo.pName(stack.UTF8Safe("main"));
VkPipelineLayoutCreateInfo pipelineLayoutInfo = VkPipelineLayoutCreateInfo.calloc(stack);
pipelineLayoutInfo.sType(VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO);
LongBuffer pSetLayout = stack.longs(descriptorSetLayout);
pipelineLayoutInfo.pSetLayouts(pSetLayout);
LongBuffer pPipelineLayout = stack.mallocLong(1);
if (vkCreatePipelineLayout(device, pipelineLayoutInfo, null, pPipelineLayout) != VK_SUCCESS) {
throw new RuntimeException("Failed to create pipeline layout!");
}
pipelineLayout = pPipelineLayout.get(0);
VkComputePipelineCreateInfo pipelineInfo = VkComputePipelineCreateInfo.calloc(stack);
pipelineInfo.sType(VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO);
pipelineInfo.stage(computeShaderStageInfo);
pipelineInfo.layout(pipelineLayout);
LongBuffer pComputePipeline = stack.mallocLong(1);
if (vkCreateComputePipelines(device, 0, pipelineInfo, null, pComputePipeline) != VK_SUCCESS) {
throw new RuntimeException("Failed to create compute pipeline!");
}
computePipeline = pComputePipeline.get(0);
vkDestroyShaderModule(device, computeShaderModule, null);
}
}
private long createShaderModule(ByteBuffer code) {
try (MemoryStack stack = stackPush()) {
VkShaderModuleCreateInfo createInfo = VkShaderModuleCreateInfo.calloc(stack);
createInfo.sType(VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
createInfo.pCode(code);
LongBuffer pShaderModule = stack.mallocLong(1);
if (vkCreateShaderModule(device, createInfo, null, pShaderModule) != VK_SUCCESS) {
throw new RuntimeException("Failed to create shader module!");
}
return pShaderModule.get(0);
}
}
private void createDescriptorPool() {
try (MemoryStack stack = stackPush()) {
VkDescriptorPoolSize.Buffer poolSizes = VkDescriptorPoolSize.malloc(1, stack);
VkDescriptorPoolSize poolSize = poolSizes.get(0);
poolSize.type(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
poolSize.descriptorCount(3); // Three buffers
VkDescriptorPoolCreateInfo poolInfo = VkDescriptorPoolCreateInfo.calloc(stack);
poolInfo.sType(VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO);
poolInfo.pPoolSizes(poolSizes);
poolInfo.maxSets(1);
LongBuffer pDescriptorPool = stack.mallocLong(1);
if (vkCreateDescriptorPool(device, poolInfo, null, pDescriptorPool) != VK_SUCCESS) {
throw new RuntimeException("Failed to create descriptor pool!");
}
descriptorPool = pDescriptorPool.get(0);
}
}
private void createDescriptorSet() {
try (MemoryStack stack = stackPush()) {
LongBuffer allocInfo = stack.longs(descriptorSetLayout);
VkDescriptorSetAllocateInfo allocateInfo = VkDescriptorSetAllocateInfo.calloc(stack);
allocateInfo.sType(VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO);
allocateInfo.descriptorPool(descriptorPool);
allocateInfo.pSetLayouts(allocInfo);
IntBuffer pDescriptorSetCount = stack.ints(1);
LongBuffer pDescriptorSet = stack.mallocLong(1);
if (vkAllocateDescriptorSets(device, allocateInfo, pDescriptorSet) != VK_SUCCESS) {
throw new RuntimeException("Failed to allocate descriptor sets!");
}
descriptorSet = pDescriptorSet.get(0);
}
}
private void updateDescriptorSet() {
try (MemoryStack stack = stackPush()) {
VkDescriptorBufferInfo.Buffer bufferInfoA = VkDescriptorBufferInfo.malloc(1, stack);
bufferInfoA.buffer(bufferA);
bufferInfoA.offset(0);
bufferInfoA.range(VK_WHOLE_SIZE);
VkDescriptorBufferInfo.Buffer bufferInfoB = VkDescriptorBufferInfo.malloc(1, stack);
bufferInfoB.buffer(bufferB);
bufferInfoB.offset(0);
bufferInfoB.range(VK_WHOLE_SIZE);
VkDescriptorBufferInfo.Buffer bufferInfoC = VkDescriptorBufferInfo.malloc(1, stack);
bufferInfoC.buffer(bufferC);
bufferInfoC.offset(0);
bufferInfoC.range(VK_WHOLE_SIZE);
VkWriteDescriptorSet.Buffer descriptorWrites = VkWriteDescriptorSet.malloc(3, stack);
// Buffer A
VkWriteDescriptorSet writeDescriptorSetA = descriptorWrites.get(0);
writeDescriptorSetA.sType(VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET);
writeDescriptorSetA.dstSet(descriptorSet);
writeDescriptorSetA.dstBinding(0);
writeDescriptorSetA.dstArrayElement(0);
writeDescriptorSetA.descriptorType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
writeDescriptorSetA.descriptorCount(1);
writeDescriptorSetA.pBufferInfo(bufferInfoA);
// Buffer B
VkWriteDescriptorSet writeDescriptorSetB = descriptorWrites.get(1);
writeDescriptorSetB.sType(VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET);
writeDescriptorSetB.dstSet(descriptorSet);
writeDescriptorSetB.dstBinding(1);
writeDescriptorSetB.dstArrayElement(0);
writeDescriptorSetB.descriptorType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
writeDescriptorSetB.descriptorCount(1);
writeDescriptorSetB.pBufferInfo(bufferInfoB);
// Buffer C
VkWriteDescriptorSet writeDescriptorSetC = descriptorWrites.get(2);
writeDescriptorSetC.sType(VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET);
writeDescriptorSetC.dstSet(descriptorSet);
writeDescriptorSetC.dstBinding(2);
writeDescriptorSetC.dstArrayElement(0);
writeDescriptorSetC.descriptorType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
writeDescriptorSetC.descriptorCount(1);
writeDescriptorSetC.pBufferInfo(bufferInfoC);
vkUpdateDescriptorSets(device, descriptorWrites, null);
}
}
public void compute(float[] inputA, float[] inputB, float[] output) {
if(inputA.length != bufferSize * 4 || inputB.length != bufferSize * 4 || output.length != bufferSize * 4){
throw new IllegalArgumentException("Input/Output array size mismatch");
}
try (MemoryStack stack = stackPush()) {
// Map memory and copy data to buffers
FloatBuffer mappedMemoryA = mapMemory(memoryA, bufferSize * 4 * 4);
mappedMemoryA.put(inputA);
unmapMemory(memoryA);
FloatBuffer mappedMemoryB = mapMemory(memoryB, bufferSize * 4 * 4);
mappedMemoryB.put(inputB);
unmapMemory(memory